Strategic maps are based around a single planet.The possibility of battlefield concealment abilities, such as cover (Perhaps this means stealth too?).The overflow of excess production and research points has been confirmed.Stack size remains at 6, akin to the Ao W 3 model.In contrast to Ao W 3, your Race is flavoured by your Class, as each race has its own unique mechanics.ĭiplomacy will be more relevant than in Ao W 3. This results in secondary storylines which effect later campaign levels! Main story lines are fixed, however, most of the maps will be randomly generated. Random Map Generator content during the campaign. Sectors can be broken apart by the enemy further incentivizing economic wars.Sector system lets you snake across the map and effects where your settlements can be built.Sector system is a refined and upgraded version of the mystical city upgrades from Ao W 3.They may have a greater impact on the game. A similar dwelling system to Ao W 3 with 4-5 races being featured such as the “undead” in the form of cyborg warriors.This keeps low tier units competitive through micro-management. Leader and hero units with many capable of being upgraded and changed to meet different threats.Larger battlefields than Ao W 3 with interactive objects that can used for cover and even destroyed under sustained fire.Permanently flying unit mechanics have returned as the game now has a stronger focus on ranged combat, with cover and overwatch mechanics built in.Various “technologies” which roughly correspond to classes or spheres of magic of the previous Ao W games. Pre-release name: Space Dwarves made it into the game! o/
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